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Mushroom wars 2 tips
Mushroom wars 2 tips





mushroom wars 2 tips

The friendly slubling transformation only lasts 45 seconds, but every 50 seconds a new Imbued Mushroom will spawn – the second will be along the western wall, the third will be to the south, the fourth will be to the east, and then the pattern cycles between these four positions. Therefore the squad will need to constantly move forward as the fight continues. The second skill will end the slubling transform early, which is useful for when the friendly slubling is satisfied that they have cleared enough space.Īfter 60 seconds the mushroom will respawn, covering the area in poison once again. This skill will perform a biting animation, and if any of the red-colored mushrooms are in front of the friendly slubling when performed it will be removed, clearing a path for the rest of the squad. Throughout the fight care must be taken to not harm the friendly slubling as their role is a crucial one.Īs a slubling, the transformed player only has two skills on their bar – the most important is Eat. By the same token, if the friendly slubling dropped any long-lasting skills (such as traps or AoEs) before transforming, those skill will now affect the rest of the squad and any buffs (such as banners) will now affect Slothasor. It is important to note that while transformed, the friendly slubling is immune to Slothasor’s attacks but will be affected by player skills. Once this happens, Slothasor will wake up and become hostile to the rest of the group as will the player-controlled slubling (often known as the “friendly slubling”). If a player interacts with this mushroom, they eat it and transform into a slubling which begins the encounter. At the edge of the poisoned floor is an Imbued Mushroom. This means that he can be buffed by player abilities so care should be taken. When entering the arena, Slothasor is sleeping and allied to the players. Note that there is no fixed tank for this encounter The removal of these mushrooms to create safe paths through the arena will be the central mechanic of this fight. Scattered around the arena are many red-colored mushrooms which cause the poison and removing these mushrooms cleanses the poison from the area around them. The floor deals damage and applies Poison to anyone stood on it, but it can be blocked and evaded allowing players to safely cross over it for brief periods. These function identically to the regular slublings, except that some of their attacks are unblockable and thus cannot be reflected.Īfter dispatching the Slublings, players will enter a large opening with a toxic-looking floor and a large sloth-like creature slumbering upon it.

mushroom wars 2 tips

Further down the path are found Evolved Slublings. They have a number of ranged and melee attacks each of which apply a condition and some of the ranged attacks also corrupt boons, so projectile defense will be beneficial. There will be a lot of these enemies in the upcoming encounter. Players must prevent mordrem from attacking the growing mushrooms.From the entrance head south and the squad will soon encounter Slublings. Defend the planted mushrooms until they reach maturity is a level 80 event that occurs in Broken Altar after securing Second Northern Checkpoint as part of the assault on the northern blighting tower in Dragon's Stand.







Mushroom wars 2 tips